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Old 2015-05-01, 10:49   Link #10061
Jackster
Senior Member
 
 
Join Date: Dec 2005
Location: Buin Naval Base
Age: 41
So far E5 Hard feels much more like an event map than the 4 previous ones. 7 Sorties up to now with 2 retreats at D, 3 clean kills and 2 unclean because Haguro thought its not necessary to dodge the RU attacks and was painfully missed during the night shelling because boss both times hab 250+hp left and the RU was also still up...
Using the Sub method and its working really well even though Ro got to the boss trice with taiha she still hasn't needed her Damecon, good girl.

Fleet:
Musahi (120), Bismarck Drei (118), Choukai (85), Haguro (85), Ro (94) and RJ (75)
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Old 2015-05-01, 11:30   Link #10062
Rocksmash
Trapped within boundaries
 
 
Join Date: Nov 2007
Quote:
Originally Posted by Klashikari View Post
Keep Kaga for E5. Ryuujou will be toasted by the first node and you might have trouble to deal with the Wo kai on the air engagement in the second node.
Ryuujou will be fine in E4 OTOH.

EDIT: scratch that, for some reason I missed Choukai in the E5 fleet. While that duo allows you to skip the air node, Ryuujou is a bit too squishy for E5, even kai ni.
I just realized I've forgotten to add Kumano K (47) and Suzuya K (70) to the list. If I swapped out Choukai, Ryuujou, Chikuma K2 for them + Kaga, will it be better? Aside from that, everything else is alright?
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Old 2015-05-01, 11:33   Link #10063
Klashikari
阿賀野型3番艦、矢矧 Lv180
*Graphic Designer
*Moderator
 
 
Join Date: Mar 2006
Location: Belgium, Brussels
Age: 37
Yeah, that would be much better imho.
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Old 2015-05-01, 11:36   Link #10064
Sheba
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Join Date: Jun 2006
Location: Formerly Iwakawa base and Chaldea. Now Teyvat, the Astral Express & the Outpost
Age: 44
Posting those themes because godamn I have loved the soundtrack used in this event



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Old 2015-05-01, 11:38   Link #10065
Rocksmash
Trapped within boundaries
 
 
Join Date: Nov 2007
Quote:
Originally Posted by Klashikari View Post
Yeah, that would be much better imho.
Thank you very much!
Now I shall begin my preparations for E-3.
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Old 2015-05-01, 11:42   Link #10066
AC-Phoenix
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Join Date: Aug 2010
Age: 36
Can someone please tell me whats up with my ships?
Either they don't hit at all or do so little damage that I wonder whether my Bbs are actually equiopped with mashine guns instead of cannons...

curoisly this is usually only the case in cmbine fleet battles - single fleet battles are totally fine.
I'm using all out attack on all nodes btw.
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Old 2015-05-01, 11:44   Link #10067
Sheba
RUN, YOU FOOLS!
 
 
Join Date: Jun 2006
Location: Formerly Iwakawa base and Chaldea. Now Teyvat, the Astral Express & the Outpost
Age: 44
Accuracy is lowered when in combined fleet battle. Which is why its le suck for the Italians if they kept their vanilla guns.
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Old 2015-05-01, 11:53   Link #10068
AC-Phoenix
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Join Date: Aug 2010
Age: 36
Starting to think about replacing one of my 4Bbs in the main fleet with Maya and then put Ooi and KtKm into the escort fleet but I bet if i do that the takoyaki will hit them hard again
have yet to kill the BB hime even once, only did scratch damage for now.
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Sidenote: I'm seemingly too dumb for my current keyboard, so if you see the same character twice in a row, when it doesn't belong there just ignore it.
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Old 2015-05-01, 12:00   Link #10069
Scarletknive
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Join Date: Jul 2010
Quote:
Originally Posted by AC-Phoenix View Post
Starting to think about replacing one of my 4Bbs in the main fleet with Maya and then put Ooi and KtKm into the escort fleet but I bet if i do that the takoyaki will hit them hard again
have yet to kill the BB hime even once, only did scratch damage for now.
Or you can keep the 4 BBs in the main fleet, and Maya in the escort fleet, while swapping out the 2 FBBs (That has only Firepower and no torpedo stats.) in your escort fleet for Ooi and KTKM. (As stated in the long post that I posted.)
And you mean BB Water Oni right?

Quote:
Originally Posted by Sheba View Post
Accuracy is lowered when in combined fleet battle. Which is why its le suck for the Italians if they kept their vanilla guns.
No wonder why my BBs aren't hitting a lot.
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Old 2015-05-01, 12:05   Link #10070
Jackster
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Join Date: Dec 2005
Location: Buin Naval Base
Age: 41
E5 clear.
Images
Sorry; dynamic content not loaded. Reload?
Unfortunately Isokaze didn't drop and i don't really feel like farming her on this Map.
Btw. is anyone else getting a lot of Kumano/Suzuya drops this event? So far i got at leat 3 per Map.
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Old 2015-05-01, 12:06   Link #10071
AC-Phoenix
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Join Date: Aug 2010
Age: 36
Quote:
Originally Posted by Scarletknive View Post
Or you can keep the 4 BBs in the main fleet, and Maya in the escort fleet, while swapping out the 2 FBBs (That has only Firepower and no torpedo stats.) in your escort fleet for Ooi and KTKM. (As stated in the long post that I posted.)
And you mean BB Water Oni right?



No wonder why my BBs aren't hitting a lot.
I only have 1 FBB atm, and it does far mor damage than the entire main fleet - just not at the enmies it should :P
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Sidenote: I'm seemingly too dumb for my current keyboard, so if you see the same character twice in a row, when it doesn't belong there just ignore it.
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Old 2015-05-01, 12:10   Link #10072
Scarletknive
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Join Date: Jul 2010
Quote:
Originally Posted by AC-Phoenix View Post
I only have 1 FBB atm, and it does far mor damage than the entire main fleet - just not at the enmies it should :P
Wait a minute, whats your escort ship setup?
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Old 2015-05-01, 12:14   Link #10073
AC-Phoenix
Detective
 
 
Join Date: Aug 2010
Age: 36
Quote:
Originally Posted by Scarletknive View Post
Wait a minute, whats your escort ship setup?
Last try it was
Kongou, maya, KTKM, Jintsuu, Yuudachi, Fubuki;

Now it is:
Kongou(46cm guns) , Ooi, KTM, Jintsuu, Bucky

Maya got moved to the main fleet - no reason to keep fusou in there if she can't hit her mark.
BBs in the main fleet doing 4 dmg with an art spoting cut in is hard toback... - i wonder why they let you use 4 of them if they can't hit anything in the first place.

Edit: OMG Ooi with pasta guns at the night battle node. - 500 dmg.
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Those who forget about the past are condemned to repeat it - Santayana

Sidenote: I'm seemingly too dumb for my current keyboard, so if you see the same character twice in a row, when it doesn't belong there just ignore it.
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Old 2015-05-01, 12:21   Link #10074
Scarletknive
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Join Date: Jul 2010
Quote:
Originally Posted by AC-Phoenix View Post
Last try it was
Kongou, maya, KTKM, Jintsuu, Yuudachi, Fubuki;

Now it is:
Kongou(46cm guns) , Ooi, KTM, Jintsuu, Bucky

Maya got moved to the main fleet - no reason to keep fusou in there if she can't hit her mark.
BBs in the main fleet doing 4 dmg with an art spoting cut in is hard toback... - i wonder why they let you use 4 of them if they can't hit anything in the first place.
Kongou, Ooi, KTKM, Jintsuu, Bucky... Thats 5 ships... (I assume Yuudachi is your 6th ship.)

4 damage are somewhat common for my case since the enemies are very evasive (As stated by a TTK in this forum.), added with low accuracy due to combined fleet. (No worries, I got quite a lot of those since I did E-6 hard at the start. But I get used to it.)
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Old 2015-05-01, 12:23   Link #10075
AC-Phoenix
Detective
 
 
Join Date: Aug 2010
Age: 36
always forgetting one. The last one is yuudachi.
It worked pretty well with the 2 torpedo cruisers, the BB hime just decided to poi yuudachi away with ther 16 inch guns

But yeah it might just work if I manage to bring them past the Takoyaki.

Edit:
Ok its starting to work now with the 2 CLTs, thanks
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Those who forget about the past are condemned to repeat it - Santayana

Sidenote: I'm seemingly too dumb for my current keyboard, so if you see the same character twice in a row, when it doesn't belong there just ignore it.

Last edited by AC-Phoenix; 2015-05-01 at 12:37.
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Old 2015-05-01, 12:56   Link #10076
Qikz
Senior Member
 
 
Join Date: May 2010
Age: 33
2 clean kills on E2 boss on medium, but I spend most of my time retreating from Node E with someone being hit to red straight off. So annoying >_<
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Old 2015-05-01, 13:03   Link #10077
cloud04
Scanlator
 
 
Join Date: May 2013
How much as needed e6 hard
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Old 2015-05-01, 13:10   Link #10078
Lantern
<(゜∀。)
 
 
Join Date: Jul 2012
Location: Flying in the Air
Age: 36
Quote:
Originally Posted by Sheba View Post
Posting those themes because godamn I have loved the soundtrack used in this event
*Akarin cries in corner*


Quote:
Originally Posted by cloud04 View Post
How much as needed e6 hard
Only 159 for boss's final form. Initial form doesn't have any planes. Though I recommend securing AS at CV Hime node with 243+ (start out with 250 to cover lost planes) as it makes life a bit easier.
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Old 2015-05-01, 13:10   Link #10079
AC-Phoenix
Detective
 
 
Join Date: Aug 2010
Age: 36
For node M either 243 or 228 depending on the setup you get.
For the final boss fight 159.


Edit: Does anyone have tips for the final E6 Boss fight?
Usually the FlagshipBB and the Carrier Hime survive the day and then everyone attacks anyone but the BB demnon...

Shelling support also does pretty much 0 dmg against the final form.
Already used nearly 200 Buckets on this map.


Also in case someone else gets the idea: Don't try to bring a sub to the north route it will send you to node L instead of the boss node.
__________________
Those who forget about the past are condemned to repeat it - Santayana

Sidenote: I'm seemingly too dumb for my current keyboard, so if you see the same character twice in a row, when it doesn't belong there just ignore it.

Last edited by AC-Phoenix; 2015-05-01 at 18:40.
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Old 2015-05-01, 20:41   Link #10080
KBTKaiser
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Join Date: Dec 2003
Age: 38
E-4 cleared, I have Kaga, SuzuKuma/MogaMiku, who else for E-5?
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