2015-05-01, 10:49 | Link #10061 |
Senior Member
Join Date: Dec 2005
Location: Buin Naval Base
Age: 41
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So far E5 Hard feels much more like an event map than the 4 previous ones. 7 Sorties up to now with 2 retreats at D, 3 clean kills and 2 unclean because Haguro thought its not necessary to dodge the RU attacks and was painfully missed during the night shelling because boss both times hab 250+hp left and the RU was also still up...
Using the Sub method and its working really well even though Ro got to the boss trice with taiha she still hasn't needed her Damecon, good girl. Fleet: Musahi (120), Bismarck Drei (118), Choukai (85), Haguro (85), Ro (94) and RJ (75) |
2015-05-01, 11:30 | Link #10062 | |
Trapped within boundaries
Join Date: Nov 2007
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2015-05-01, 11:42 | Link #10066 |
Detective
Join Date: Aug 2010
Age: 36
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Can someone please tell me whats up with my ships?
Either they don't hit at all or do so little damage that I wonder whether my Bbs are actually equiopped with mashine guns instead of cannons... curoisly this is usually only the case in cmbine fleet battles - single fleet battles are totally fine. I'm using all out attack on all nodes btw.
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2015-05-01, 11:53 | Link #10068 |
Detective
Join Date: Aug 2010
Age: 36
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Starting to think about replacing one of my 4Bbs in the main fleet with Maya and then put Ooi and KtKm into the escort fleet but I bet if i do that the takoyaki will hit them hard again
have yet to kill the BB hime even once, only did scratch damage for now.
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2015-05-01, 12:00 | Link #10069 | |
Meister
Join Date: Jul 2010
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And you mean BB Water Oni right? No wonder why my BBs aren't hitting a lot.
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2015-05-01, 12:06 | Link #10071 | |
Detective
Join Date: Aug 2010
Age: 36
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Quote:
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2015-05-01, 12:14 | Link #10073 |
Detective
Join Date: Aug 2010
Age: 36
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Last try it was
Kongou, maya, KTKM, Jintsuu, Yuudachi, Fubuki; Now it is: Kongou(46cm guns) , Ooi, KTM, Jintsuu, Bucky Maya got moved to the main fleet - no reason to keep fusou in there if she can't hit her mark. BBs in the main fleet doing 4 dmg with an art spoting cut in is hard toback... - i wonder why they let you use 4 of them if they can't hit anything in the first place. Edit: OMG Ooi with pasta guns at the night battle node. - 500 dmg.
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2015-05-01, 12:21 | Link #10074 | |
Meister
Join Date: Jul 2010
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4 damage are somewhat common for my case since the enemies are very evasive (As stated by a TTK in this forum.), added with low accuracy due to combined fleet. (No worries, I got quite a lot of those since I did E-6 hard at the start. But I get used to it.)
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2015-05-01, 12:23 | Link #10075 |
Detective
Join Date: Aug 2010
Age: 36
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always forgetting one. The last one is yuudachi.
It worked pretty well with the 2 torpedo cruisers, the BB hime just decided to poi yuudachi away with ther 16 inch guns But yeah it might just work if I manage to bring them past the Takoyaki. Edit: Ok its starting to work now with the 2 CLTs, thanks
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Last edited by AC-Phoenix; 2015-05-01 at 12:37. |
2015-05-01, 13:10 | Link #10078 | |
<(゜∀。)
Join Date: Jul 2012
Location: Flying in the Air
Age: 36
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Only 159 for boss's final form. Initial form doesn't have any planes. Though I recommend securing AS at CV Hime node with 243+ (start out with 250 to cover lost planes) as it makes life a bit easier. |
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2015-05-01, 13:10 | Link #10079 |
Detective
Join Date: Aug 2010
Age: 36
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For node M either 243 or 228 depending on the setup you get.
For the final boss fight 159. Edit: Does anyone have tips for the final E6 Boss fight? Usually the FlagshipBB and the Carrier Hime survive the day and then everyone attacks anyone but the BB demnon... Shelling support also does pretty much 0 dmg against the final form. Already used nearly 200 Buckets on this map. Also in case someone else gets the idea: Don't try to bring a sub to the north route it will send you to node L instead of the boss node.
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Last edited by AC-Phoenix; 2015-05-01 at 18:40. |
Tags |
browser game, dmm, ship girls |
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