2015-05-22, 14:06 | Link #2041 | |
Yuri µ'serator
Join Date: Nov 2009
Location: FL, USA
Age: 36
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Most infamously creating a boss that was literally not defeatable after a day of fighting... TWICE that spawned conspiracy memes on how to defeat them, because the SE's "intended method" was that cryptic, vague, confusing, and next to impossible to figure out. By comparison FFXIV: ARR is a master work of balance.
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2015-05-22, 19:23 | Link #2043 |
Komrades of Kitamura Kou
Join Date: Jul 2004
Age: 39
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I agree that the story prospects are really exciting, more so because it doesn't feel overwhelming.
Hopefully the new additions and changes to the base jobs won't be too radical, since like most people I have multiple lvl50 jobs and it'll be a pain relearning rotations.
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2015-05-30, 07:14 | Link #2045 | |
別にいいけど
Join Date: Jul 2007
Location: forever lost inside a logic error
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Indeed, when I think back at how ffxi was in comparison to ffxiv I can't help but thinking at how immensely better balanced it is the latter. Granted, though, that for the sake of balance they have sacrificed a lot of things, mainly a general simplification, reduction of party roles to 3, and a few revolutionary takes on traditional Final Fantasy elements (scholars got fairies, summoners are DoT masters, abolition of Red mages, and so on)
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It seems that ninja won't have to refresh their fuuton huton anymore through mudra, though, which is a very good thing. But more to the point I wonder how much are they thinking about those players who use joypads, because I'm not sure where I'm supposed to put all those new skills in my crossbar. There's really only two palettes that I can use optimally in a fight, you add a third and I won't be able to switch without losing some precious milliseconds...
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2015-06-16, 20:18 | Link #2048 | |
Administrator
Join Date: Dec 2003
Age: 41
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Also... the Launch Trailer has everyone pretty excited. Preliminary Patch Notes and live reading in about an hour. Japanese Launch Trailer: English version (the same, just different audio + on-screen text):
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2015-06-16, 21:06 | Link #2049 |
Komrades of Kitamura Kou
Join Date: Jul 2004
Age: 39
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My understanding is 30gb if a full game install. Sure hope it isn't 30gb just for 3.0 as it will take me 3 days at least just to download all of that. Wastes my EA.
Also HOLY SHIT THAT LAUNCH TRAILER WARRIOR OF DARKNESSS WYNDHDHEHDJDIWOSJFU.
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2015-06-16, 23:11 | Link #2054 | |
別にいいけど
Join Date: Jul 2007
Location: forever lost inside a logic error
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It is possible to have a pretty close idea of what the new item level will be from a few hints there. First the new level 6 glamour prysms will be for equipment of ilvl 160 and beyond. This pretty much means that the ilvl of level 60 equipment will start from 160. Then the new desynthesis cap at 180 suggests that 180 will be the ilvl of craftable equipment. Going by that, we can pretty much expect that the new end game gear from Alexander will be ilvl 200 or possibly more.
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2015-06-16, 23:24 | Link #2055 |
Komrades of Kitamura Kou
Join Date: Jul 2004
Age: 39
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I'm guess that 150 will be the basic gear drops from the lowest lvl60 4 man dungeons. The basic 8 mans and raids will likely drop180 ish range, so yeah Alexander will probably be 190+.
So minimum gear for Alexander will probably be at least 170-180. The question is what the minimum will be needed for the entry level dungeons. 120-130?
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2015-06-17, 01:55 | Link #2056 |
Administrator
Join Date: Dec 2003
Age: 41
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Do you mean leveling dungeons, or dungeons starting at level 60? I think they mentioned before that, by the time we get to level ~54 or so, the Poetics gear should start being outclassed by newer stuff. So I'd take that to mean that your new AF gear will be somewhere around iLvl 150. I think they already mentioned that Law will give iLvl 170 gear (probably with a boost item to go to 180), and so Esoterics should be iLvl 190 (with boost item to 200).
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2015-06-17, 02:22 | Link #2058 | |
Komrades of Kitamura Kou
Join Date: Jul 2004
Age: 39
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This is more in line with characters and players who will jump straight into HW. I'm assuming that lvl60 entry level dungeons wont have that high minimum ivlv requirements. Most vets will likely be sitting at i100-110. New players not likely. Entry level end game dungeons for gearing probably won't be anything higher than 150 for minimum ivlv for access if new AF gear really is 150
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Last edited by MeoTwister5; 2015-06-17 at 03:02. |
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2015-06-17, 03:12 | Link #2059 | |
Administrator
Join Date: Dec 2003
Age: 41
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