2010-08-07, 13:16 | Link #481 | |||
Rawrrr!
Join Date: Mar 2008
Location: CH aka Chocaholic Heaven
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And at the same time they are categorized by their base metal, as those can have extremely different properties (you can't simply mix one part of iron and one part of copper and expect something with intermediate properties, it simply does not work this way). So we have iron and steel alloys: where iron is the main ingredient, combined with varying small percentages of carbon, and with many many variations. And similarly, copper based alloys, titanium based alloys, aluminum based alloys, etc... It's not very easy to explain, but it's due to the way how metals "work". Basically, metallic materials, on the atomic level, are like the balls of a ball pool, glued by pooling their electrons together (which is why they conduce electricity), unlike non metallic materials where atoms are bonded by covalent bonds into molecules or molecular units (electrons are shared only between specific atoms). Atoms can be piled randomly: it is called an amorphous state, in opposition to crystalline state; in crystals, the atoms are piled according to a lattice shape, where you can either replace atoms with similarly sized atoms, or fit smaller atoms in the gaps. But of course, with the notorious exception of turbine fan blades, metallic objects are not made of a single crystal, but are polycrystalline, and size and shapes of crystals are important. So by playing with sized of atoms and their chemical properties, alloys can be designed, together with metallurgical processes, to engineer crystal sizes, shapes, and associations. Quote:
Problem with aluminum is that for similar resistance to steel, it'd be much more cumbersome than steel (more volume), plus it has the problem of being heat weak. Titanium is faring much better in term of heat and mechanical resistance, but it is much complex to work with (plus it's expensive). Quote:
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2010-08-14, 09:24 | Link #482 | ||
Rawrrr!
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Regarding the bonding problem, I think we are not even there yet, as scientist have been working on nothing but tiny strands. There's a long way to go before making long fibres or rigid objects out of it.
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2010-08-23, 21:34 | Link #483 |
Member
Join Date: Mar 2006
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The progress in smart weapons and drone delivery platforms and the attention being poured into this realm shines the direction of future warfare. Armor is on an ever losing race against weapons, so the focus today is on compact design, flying higher and faster, and electronic protection.
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2010-09-03, 02:25 | Link #484 | ||
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Here's a thought experiment: think of a human body and compare it with what we would find useful for an industrial machine, and especially a manned one. Under such circumstances, why would we need such components as a head separate from the torso? Human beings do so for many reasons, but none of these reasons apply to machinery. In fact, why would machines even need heads in the first place? Quote:
A legged drivetrain would be the legs of a vehicle, its power system and its engine. The comparison here is between the efficiency and complexity of such a system with its alternatives like tracks or wheels. For sake of simplicity, I tend to leave the engine out of the equation, and assume that a tracked vehicle would have the same engine as a legged one.
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2010-09-06, 15:06 | Link #486 | |||||
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Logically speaking, the longer the legs are, the less efficient they are going to be as well. And then we get into matters of stability and so forth. That's why if there are going to be any combat mecha at all, they're far more likely to be quadrupeds since they can use shorter legs and will have greater stability.
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2010-09-06, 17:13 | Link #487 |
Aldracity
Join Date: Feb 2010
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To be honest, I think the power requirements of a walker aren't actually that much larger (if larger) than those of a wheeled/treaded/whatnot vehicle. Yes said vehicle is putting all that power to move forward, but it has the added resistance factor of the weight of the entire vehicle the grand majority of the time. In the case of a walker, half the legs (however many you end up with) do nothing but move the weight of the leg itself, while the other half can be locked in place (mechanically or something) and consume almost no power. There is a brief moment where the legs do need to lift the vehicle, but for the most part I can't see it consuming too much power.
Now that I've said that, the Biped walker would only be practical if we could get the balancing system to work nicely. Even then, you need only look at humans to realize that being a biped would only be practical if the unit is small; too large and you need a complicated balancing system (eg: to "step back" when you get knocked back) just so it doesn't repeatedly fail. On a sidenote, I think Mecha would be more practical than Power Armor. Why? When it comes to the drive system, the full Mecha would not have the space constraint of sticking human body parts next to/inside the drive systems. As such, despite the increased size, I'm sure that it would work out much better for drive efficiency. |
2010-09-07, 09:08 | Link #488 | ||||
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Furthermore, you shouldn't think of Power Armor as a separate vehicle. It's really just the powered version of a self-contained suit of armor. They're not really meant to go very fast; just to give better armor and heavier weapons to regular infantry.
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2010-09-07, 18:50 | Link #489 | ||||
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2010-09-09, 14:21 | Link #490 | ||||
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As for the AMP suits in Avatar, I think that they could be seen in several scenes loading/unloading equipment. Perusing the official website, it looks like they are specialized military designs, but they're still one of the more authentic depictions I've come across. Quote:
Yup; that and the ever-popular O'Neill colonies. Because walkers would only make sense on objects with very rough terrain, like the asteroid in Armageddon. Anywhere else and you'd probably still be a lot better off with tracked vehicles. Moreover, the smaller moons and other bodies will have very little gravity, and a walker will have to be controlled very carefully lest they put themselves into escape velocity. For example, escape velocity on Phobos is around 12m/s, and Deimos is about half that. Quote:
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There shouldn't be any problems with an AMP suit standing up, but it would also be a lot easier to tip one over. Similarly, it's a lot easier for a human to trip than something like a lion. Bipedalism serves two big advantages for humans: it gives us a very high sight line and it allows us to move about and simultaneously free our forearms for carrying things or using tools. Neither of these advantages translate well to military applications. As for your examples, the GERWALK mode in Macross' variable fighters are used as an alternate flight and landing mode. They aren't used for walking around in-universe, and they'd probably be very ungainly in the attempt to do so. In Return of the Jedi, AT-STs seem fairly easy to knock over so I can't see them as very good examples. For my money, one of the better depictions of how mecha might work is the Heavy Gear universe. In that scenario, the mecha are meant to serve in an intermediate role between infantry and tanks. The mecha are treated as reasonably decent combat machines rather than the all-conquering gods of the battlefield seen in some anime (and Battletech ). Like other military units, they can be extremely effective, but in a slugfest against tanks, they get slaughtered.
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2010-09-09, 14:54 | Link #491 |
The Tall One
Join Date: Jan 2006
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AT weapons are anti-tank weapons. High explosive rounds, kinetic energy penetraters and the like.
It's not that bipedal suits need to constantly move to remain upright, they constantly need to re-balance because bipedal designs are inherently unstable. You need a minimum of three points of contact for something to be stable. As an example, find a four-legged chair and lean back on it until you're balancing on the back two legs. If you get good at it, you can balance for a few seconds, but you need to constantly shift your weight to keep from falling over. Now if you take a 3 legged stool, you can sit on it normally. Legged vehicles are inferior in almost all regards to wheeled or tracked vehicles. The only advantage I can see is that legged vehicles might be able to step up onto ledges that would be impractical for other kinds of vehicles. Unfortunately, that is more than offset by legged vehicles higher weight to contact area (more pressure on the ground), lower speed, and greater target area.
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2010-09-12, 14:17 | Link #492 | |||||
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It is; but mostly in the sense that the AMP is a light support vehicle which mecha would be far more suitable for rather than heavy combat vehicles. The biggest difference is that they aren't expected to stand up to tanks.
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Even compared to anime mecha, the AMP suits aren't that bad. Quote:
By the way, if you've ever watched Macross Plus, the YF-19 shows off the same technology when Dyson gets his first flight. Quote:
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Sure. That's probably one of the better places they can operate in. I still don't think that it'd be a very good idea though.
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2010-09-15, 14:32 | Link #493 | |||||
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I can mostly recall this in the Macross shows: when Valkyries and destroids fight against enemy mecha, they can stand on the outside of space craft as if they were standing on the ground. This presumably happens because the space craft exert an artificial gravity field on the skin. Quote:
Because you'd have to find an environment where mecha can operate fairly well but tracks and wheels wouldn't work, and it still has to be someplace that's still worth fighting over - most inaccessible places are worthless. This is an extremely rare combination; which is why mecha are so very unlikely. On top of that, mecha would still have to fulfill a niche that can't be satisfied by other weapons and systems. It's because mecha would still get pasted by tanks.
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2010-09-21, 12:17 | Link #494 | |
The Tall One
Join Date: Jan 2006
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About the moon, if a lunar rover could navigate the moon, a proper tracked vehicle should be able to as well.
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2010-09-21, 23:06 | Link #495 | |
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Only if you absolutely have to. A non-dedicated military vehicle just isn't going to have the features that make the dedicated versions dangerous, so it's a bad idea otherwise. Moreover, the only reason the Ball even works is because the gun it has doesn't have any recoil: otherwise, a weapon firing from so far off axis would wreak havoc on the firer.
It's more that there are very few environments where it's worthwhile to begin with. Generally, battles are fought because they are in places that are easy to traverse. Nah, the moon is total tank country. Silhouettes are so easy to pick out from a great distance that anything that isn't as low to the ground as possible is just a target. Yeah, that's pretty much always the case. Tanks are simply too good at doing what mecha are generally depicted to do. Quote:
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2010-09-26, 12:49 | Link #496 | |||
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Not really; the amount of power required to move a legged walker is a lot more than that required for a wheeled or tracked vehicle. This problem hasn't gone away. It's possible within our current and foreseeable technology to power such a vehicle, but it'll still have a very poor fuel economy and low top speed.
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2010-10-03, 22:37 | Link #497 | ||||
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If you're going for battles with just mecha, there's nothing wrong with that; and it neatly sidesteps most of the problems that they have with other vehicles. On a personal note, I mostly only mind it when the work tries to emphasize how mecha are much better than tanks. Quote:
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Oh, by the way, I stated earlier that it's possible for our current technology to power a mecha (of say, around 50 tons). That's still true, but I should add that it's well beyond our ability to build a bipedal mecha that can travel at any reasonable speed for a long time to come.
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