I remember finding the dungeons of Persona 3 boring so I instead focused on grinding there. If there is a game that motivated me to fight as somebody weaker is .hack//GU since it can get ridiculously annoying to make Haseo leave the game, receive a mail, and then work in a level for dozens of times. Final Fantasy X didn't have level ups but instead how whatever the player wants to do with the cast. Other than that I don't remember other recent RPGs I have played. I think Kingdom Hearts II required grinding as there were a special class of bosses known as Superbosses kinda made famous by SNK games.
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