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Old 2021-09-19, 03:21   Link #63
Shadow5YA
Senior Member
 
Join Date: Mar 2010
Quote:
Originally Posted by GDB View Post
Have to admit, I'm not even that far yet (I assume, since I don't have the last two party members yet) but I've been setting the difficulty down to Story for boss fights just because they're too tedious otherwise.

Either let me break their iron stance in a hit or two like in Rays or don't have it regenerate after only like 3 seconds.

Speaking of, I wonder if, like Rays, some artes have massive bonuses to breaking iron stance...
Bosses (and also any regular enemies that were once bosses) just do not get comboed. You can make them stagger or flinch, but that's it. That's when knockdown Boost Attacks like Alphen's become valuable since it's a free damage window.

Breaking iron stance is dependent on your Attack and Penetrate stats vs their Defense and Resistance stats. If your Penetrate stat is high enough, you can at least make them flinch and will deal Criticals more often. If not, you're in for a long fight.
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