Thread: Genshin Impact
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Old 2020-11-06, 07:48   Link #4
Eisdrache
Part-time misanthrope
 
 
Join Date: Mar 2007
Opinions are divided based on what aspect you're looking at:

Pros: The world is beautiful with tons of exploration, puzzles and secrets all over the place. So far only two out of seven areas are released but they are already very large. If the other five are even close in size then we're looking at a truly gigantic map. There is a good number of quests and a fairly linear progression system called Adventure Rank that increases the level of enemies every five ranks. Enemies drop rarer loot on higher levels so this is generally to your advantage unless you're severely underleveled. There are also a lot of interactable NPC and some might even give you some unexpected help or quests.

Cons: The game has a stamina system called Resin. Currently it is limited to 120, regenerating at a rate of 1 resin per 8 minutes. Apparently in one of the next patches that maximum is going up to 160. However you need Resin to claim many of the important drops. There are small dungeons that drop either artifacts (equipment), talent upgrade material, weapon upgrade material or bosses that drop ascension (every 10 levels you need to ascend each character) materials. Dungeons require 20 resin and bosses 40. You are blocked in progression very hard by simply not having enough resin to get all the materials that you need. There are two bosses that you can do once a week and they drop their individual loot that is required for higher stages of talents/ascension. Said loot is rare and might not drop at all.

On top of that it is basically impossible to play with more than your first party (4 people) because you'd need to gear all of them which is again blocked by resin as well as experience. Monsters in the overworld drop absolutely pityful amounts of experience. Most experience comes from books that you get from Leylines. Guess what? Leylines need 20 resin to claim rewards.

One of the major grievances is the gacha system. Genshin has banners similar to other games. Every 10 pulls you are guaranteed a 4* and every 90 pulls a 5* with a special system that you have a 50/50 chance to get a featured unit (or weapon) the first time with a guaranteed featured unit/weapon if you didn't get it the first time. That said the rate for a 5* is 0.6% which is about as trash as you can imagine. In the honeymoon phase of the game if you did a quick search on youtube you'd get numerous results of people spending thousands of dollars to get the units they want. There is an exchange currency called primogems that you can aquire by opening chests you find in the world and as various rewards for achievements and so on. However these sources are very front-loaded and once you get them they do not come back. Characters have an awakening system called constellation (up to 6 times) and in some cases a lot of their power is locked behind this. The 0.6% rate mentioned above? For full constellation you need to do it seven times.

As a closing remark many of the players who spent a lot of time in the game have discovered all the chests, secrets, quests, etc already and are now asking themselves what exactly is left for them to do. The answer so far is basically just mindlessly running around the map, farming the available resources, keeping their resin from overflowing and I guess logging back out. If you're an endgame player then content is looking pretty barren.
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