The problem is that "sinking" mechanic in the game is designed in such way because the game is overly reliant on RNG without any way to change formation or force a retreat during the battle of a heavily damaged Kanmusu. If sinking wasn't dependant on the admiral choice for pushing his luck, then it would be absolutely unfair gamewise. That is to say, there is no reason that point should be present in the anime, ever.
Really Academus, do you really think it would flow well that , for example, Fubuki would tank every wo plane and have absolutely no chance for sinking in the anime, just because it would be impossible in the game? That premise is just counter intuitive in its nature and presentation.
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