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Old 2013-11-16, 18:33   Link #15
Quol
That Guy
 
 
Join Date: Jun 2013
Location: Road of Life
Character Name: Akka
Level: 93
Race: Fox Tail
Class: Kannagi
Subclass: Fortune Teller
*You will see what happens into the future. Upgrading this skill will increase accuracy and percentage (Max: 95%, 5 seconds). Works by focusing on something, and anything that is different from reality is what will happen. Ie: You see a boulder on a cliff and when you focus on it the boulder is gone, this means that something will happen to it.
Guild: N/A
HP: 8973
MP: 12729

Items
Bond of Destiny (Accessory): If the wearer dies, the final hit will be dealt to the attacker, as well as any status (good and bad) will be passed onto the attacker. (Artifact Class)
Ferrero Rocher (Accessory): All equips and items gain the "Bound" effect, you can eat it as food and you have an unlimited amount. It was made because the company sponsored the game in North America. After the apocalypse one of the only menu created foods that have taste (Phantasmal Class)
DyHard Armor: When hit by an attack you will not lose any HP, instead the armor will store the damage and after a random amount of time passes the armor will deal you the damage. The amount of damage dealt is based on how long the attack is stored 1-10 seconds you will receive 1x damage, 11-25 seconds you will receive 1.5x damage, 26-35 seconds you will receive 2x damage, and 36+ seconds you will receive 4x damage. (Production Class)
DyHard Pants: Your defense and attack will decrease proportionally to the amount of hp you have (100% hp means original atk/def, 85% hp means 15% atk/def debuff) In return your cooldowns and mp recovery get a proportional buff (100% hp means normal cooldown and mp recovery, 85% hp means 15% cooldown decrease and 15% mp recovery buff) (Production Class)
DyHard Ball: Floats around the user doing nothing. If the user also is equipped with Dyhard Armor and DyHard Pants when the user dies the ball will explode dealing 3x damage of the damage DyHard Armor had stored to everyone in a 5 meter radius. Has the additional effect of "Instant Respawn" (Production Class)


Playstyle
My play style would be called a Counter-Point Build. It works by using barriers that reflect damage instead of just nullifying it. There are 3 main types of reflect barriers: Magic, Physical, and Support. If the reflect is successful the damage is nullified and the attacker takes a 2x rebound damage.
The spells, for balance, also have an effect called "All or Nothing", if a kannagi uses the physical reflective barrier to stop a magic based attack all skills will gain a cooldown of 1 minute and the kannagi would not be able to move for 5 seconds, also instead the Kannagi will take 2x damage of the attack.

Kouden
Spoiler for Stuff:

Last edited by Quol; 2013-12-03 at 15:00.
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